Competition Rules

Rules

Review each event format, equipment, arena layout, procedures, and scoring standards in one place.

01

Overview

Review the win conditions and eligibility requirements for Color & Score Connect.

RULE 01

Color & Score Connect

Control your Connect robot to change the Battle Switches to your team's color. At the end of the match, the team with the most Battle Switches in its color wins.

Mission Touch Mission
Accuracy Accuracy
Record Completion Time
Operation Sportsmanship
Color & Score Connect hero image
02

Components

Review the pre-match requirements, robot construction rules, battery regulations, wheel requirements, and component limits.

1

Pre-Match Preparation

Robots and their control programs must be fully prepared in advance before entering the competition venue. Participants must be ready to begin the match immediately.

2

Robot Construction

Robots must be built primarily using Probo CONNECT components.

3

Battery Regulations

Only AA battery cases with non-rechargeable batteries are permitted. Rechargeable batteries are strictly prohibited. All batteries will be inspected before every match. Any battery that does not comply with the regulations will result in disqualification. Participants are encouraged to design their robots so that battery inspection can be performed easily.

Permitted Batteries:
Alkaline NEO AA batteries (white, maximum 1.5V)
Alkaline FairMan AA batteries
Note: Only alkaline AA batteries with a maximum voltage of 1.5V are permitted.
Alkaline NEO (AA)
Alkaline NEO (AA)
Alkaline FairMan (AA)
Alkaline FairMan (AA)
4

Wheel Regulations

Only the Probo CONNECT Standard Wheels may be used when building the robot. The use of any other type of wheel is prohibited.

β€» Not allowed: Caterpillar tracks, Cater tires
Standard wheel
Standard wheel
5

Components Limits

The number of motors, wheels, control boards, and other components is limited as follows.

01

Drive Motor Selection

  • Use either a Connect Motor or a Connect High-Speed Motor. (Choose one of the two options below.)
Connect Motor
Connect Motor Motor blocks x 2 2
Connect high-speed motor
Connect high-speed motor High-speed motor blocks x 2 2
02

Other Component limits

  • Refer to the component limits for servo motors, controllers, battery cases, and wheels.
Connect Servo Motor
Connect Servo Motor Servo Motor Block x 1 1
Connect Controller
Connect Controller Controller x 1 1
Connect Battery
Connect Battery Battery Cases x 2 2
Connect Wheel
Connect Wheel Wheel Blocks x 2 2
03

Robot Dimension

Review the robot dimensions, measurement guidelines, and allowable transformation range during the match.

Robot Dimensions

  • 150 mm (L) x 150 mm (W) x 160 mm (H)

Measurement & Allowed Transformations During Match

  • Measurements are taken with the power turned off, both wheels touching the floor, and the press plate folded.
  • During the match, only robot transformations controlled via the RF controller are permitted.
Color & Score Connect robot size image
Flow

This firmware runs only on Flow. It does not run on GULC.

Open Flow
04

Arena

Review the arena specifications and possible on-site variations.

Arena Specifications

  • 120 cm (W) x 100 cm (L) x 35 cm (H) (PET material)

On-site Variation Notice

  • Depending on the venue, the field may have slight slopes.
  • Each field may have a tolerance of approximately 1-2 cm.
  • Installation conditions and operational rules may be adjusted depending on the event setup or venue conditions.

Robot Placement Guideline

  • Before the match begins, robots may be placed freely within the starting area Color & Score Connect red start line iconColor & Score Connect blue start line icon , facing any direction.
Color & Score Connect arena front view
Color & Score Connect arena top view
05

Battle Switch

Review the Battle Switch input criteria and the conditions for a rematch.

Battle Switch Dimensions
Battle Switch Dimensions 11 cm x 11 cm x 11 cm (cube)
Bracket Installation Standard
Bracket Installation Standard Overall height (including the bracket): 11.3 cm
Top button Dimensions
Top button Dimensions
  • Button diameter: 7.3 cm
  • Border width: 1.85 cm

Battle Switch Input Standard

  • If you press diagonally or on the outer border, the input may not register correctly.
  • Battle switch faults, broadcast device errors, and natural disasters qualify for a rematch.
  • Robot defects or lost parts during a match do not qualify for a rematch.
06

How to Play

Review the step-by-step Battle Switch scoring process and the win conditions based on the cumulative score.

Summary

  • Increase your team’s total score in your team color.
  • Control your Connect Robot to press the Battle Switch of your team color and change it to a higher value. The player with the highest total sum of their team color scores wins.
1

Match Start

  • Two players face each other in an arena divided into a Red Zone and a Blue Zone.
  • Before the match starts, each player places their robot at the lower center of their starting area.
Color & Score Connect match start example
2

Initial Score

  • When the match begins, each team is assigned four Battle Switches in its team color.
  • Each Battle Switch starts set to 1 point.
  • Each team starts with a total of 4 points.
Color & Score Connect initial score example
3

Increasing the Number

  • Press the Battle Switches in your team color to increase their values.
  • The same action may be repeated.
  • Each Battle Switch can display a value from 1 to 5 points.
Color & Score Connect higher number change example
4

Score Change Rules

  • When a Battle Switch is pressed, the score changes as follows
Color & Score Connect score change rule zoomed example
5

Win Condition

  • The player with the higher total score from their team-colored Battle Switches wins.
Color & Score Connect win condition example
6

Match End

  • Each match lasts 60 seconds.
  • If the score is tied after 60 seconds, play continues until a winner is decided. The first player to score wins.
7

Match video

07

Important Notes

Review the Battle Switch input guidelines, robot recovery procedures, and warning criteria.

Match Guidelines

Warning
  • Battle Switch Input Press the Battle Switch from directly above. Pressing it at an angle may prevent the input from being registered correctly.
  • Robot recovery β‘  If a robot overturns, falls, or becomes impossible to control by remote operation, the player must recover or repair the robot by hand and resume the match from its original position.
    β‘‘ If the robots become entangled and cannot move, the referee may reposition them at the lower center of each team's zone.
    β€» The match timer continues to run during all recovery procedures.
  • Warnings / Disqualification Touching the robot by hand for any reason other than a robot malfunction will result in a warning for the first offense and disqualification for the second offense.
08

Competition Format

Review the competition format and award distribution based on the number of participants.

12-Player Competition

Review the competition format and award distribution for a 12-player competition.

12-player format animation
  • A: Preliminary League Stage β†’ The 4 eliminated players receive the Encouragement Award.
  • B: Semifinal Tournament β†’ The 4 eliminated players receive the Bronze Award.
  • C: Final Tournament β†’ The 2 eliminated players receive the Silver Award, and the 2 winners receive the Gold Award.

18-Player Competition

Review the competition format and award distribution for an 18-player competition.

18-player format animation
  • A: Preliminary League Stage β†’ The 6 eliminated players receive the Encouragement Award.
  • B: Semifinal Tournament β†’ The 6 eliminated players receive the Bronze Award.
  • C: Final Tournament β†’ The 3 eliminated players receive the Silver Award, and the 3 winners receive the Gold Award.

24-Player Competition

Review the competition format and award distribution for a 24-player competition.

24-player format animation
  • A: Preliminary League Stage β†’ The 8 eliminated players receive the Special Award.
  • B: Round of 16 Tournament β†’ The 8 eliminated players receive the Encouragement Award.
  • C: Quarterfinal Tournament β†’ The 4 eliminated players receive the Bronze Award.
  • D: Final Tournament β†’ The 2 eliminated players receive the Silver Award, and the 2 winners receive the Gold Award.

36-Player Competition

Review the competition format and award distribution for a 36-player competition.

36-player format animation
  • A: Preliminary League Stage β†’ The 12 eliminated players receive the Special Award.
  • B: Round of 24 Tournament β†’ The 12 eliminated players receive the Encouragement Award.
  • C: Round of 12 Tournament β†’ The 6 eliminated players receive the Bronze Award.
  • D: Final Tournament β†’ The 3 eliminated players receive the Silver Award, and the 3 winners receive the Gold Award.