Competition Rules

Rules

Review each event format, equipment, arena layout, procedures, and scoring standards in one place.

01

Overview

Review the competition objectives and eligibility requirements for Push & Run VINU.

RULE 05

Push & Run VINU

This is a MiniAMR mission competition in which participants use Probo VINU to push all given blocks to their designated target positions. The competition follows the Sokoban puzzle format, and fewer moves result in a higher score.

Mission Block Mission
Planning Path Planning
Score Overall Evaluation
Operation Grid-Based movement
Push & Run VINU hero asset placeholder
02

League Categories

Find the eligibility requirements and preparation guidelines for each league.

League A

VINU

This league is for students in Grades 1 and 2 of elementary school. (Kindergarten students who wish to do so may apply to participate in the Elementary VINU League.)

VINU league image placeholder
League B

VINU Kids

This league is for kindergarten students. (Elementary school students are not permitted to apply for the Kindergarten VINU League.)

VINU Kids league image placeholder
03

Game Board

Review the 4×6 competition field, block specifications, and movement rules.

VINU stadium image placeholder
4×6 Grid-Based Game Board Each grid cell contains an embedded magnet.

Game Board Specifications

The game board is composed of a 4×6 square grid, and each grid cell contains an embedded magnet.

Block Specifications

Each block measures 30 mm × 30 mm × 10 mm (width × length × thickness) and contains an embedded neodymium magnet.

Number Block and Bomb Block placeholder
04

Mission

Complete the mission by pushing blocks out of the game board or moving them to their designated target positions.

Review the Mission Sheet

Review the given blocks, the designated target positions, and the blocks that must be pushed out of the game board.

Plan Your Path

Draw the planned movement path on the grid sheet and minimize unnecessary moves.

Count the Total Moves

After completing the mission, the results are evaluated based on the total number of moves.

Mission Sheet Review the initial block positions, target positions, and movement objectives.
Grid Path Record the movement path, which will be used as the basis for evaluation.
Total The final results are determined by the total number of moves.
05

Competition App

Use the Grid Movement app in the VINU app, and configure the competition settings as shown below.

VINU 대회 사용 앱 통합 GIF 자리
Competition App This section shows the app settings and the process for checking the total number of moves.

APP SETTINGS

Movement settings: Use the Grid Movement mode.Scoring: Results are evaluated based on the Total move count.

App used Use the Grid Movement app in the VINU app.
Settings Set the movement standards for both Free Movement and Grid Movement modes.
Scoring The results are determined by the number of moves displayed in Total.
Exception Click counts are not included in the score.
06

How to Play

Review the competition process step by step, from checking the mission sheet to the final Total evaluation.

Summary

  • Find the shortest path to reduce the total number of moves.
  • A total of three rounds will be conducted, with a 5-minute time limit for each round. Within the time limit, participants must move VINU to the destination specified in the mission sheet. A lower total number of moves will result in a higher score.
1

Three Competition Rounds

  • The competition consists of three rounds, with a 5-minute time limit for each round.
2

Move VINU to the Destination

  • Within the time limit, move VINU to the destination specified in the mission sheet.
  • A lower total number of moves results in a higher score.
3

Total Move Count

  • At the end of each round, the judge records VINU's Total move count.
4

Penalty Application

  • Penalty counts will be applied if the mission is not completed within the competition time limit.
  • The following cases are also subject to penalty: failure to reach the destination, failure to complete the mission, exceeding the allowed penalty count, and moving two or more blocks simultaneously.
5

Ranking Determination

  • After three rounds are completed, rankings are determined in order of the lowest total number of moves across all rounds.
  • If two or more participants have the same total number of moves, a tie-breaking round will be conducted to determine the final ranking.
  • In the additional mission, the winning priority is determined in the following order: Mission success or failure, Total number of moves, Mission completion time.
Tie-breaking CriteriaJudging Criteria
1stMission success or failure is evaluated first.
2ndThe participant with fewer total moves is ranked higher.
3rdThe participant with the shorter mission completion time is ranked higher.
07

Important Notes

Review the required materials, prohibited actions, and judging criteria before the competition.

Competition Guidelines

Warning
  • Required Items Participants must bring the following items:
    VINU
    PUSH & RUN Board
    Four (4) Move Blocks
    Two (2) Bomb Blocks
    Charging cable
    Portable battery (power bank)
  • Prohibition of Interference Any action that interferes with another participant or disrupts their run may result in disqualification.
  • Scoring Based on the Grid Sheet If the robot stops functioning or malfunctions, making accurate evaluation impossible, the score will be determined based on the route marked on the grid sheet.
    Therefore, if the participant's VINU cannot be properly evaluated due to a malfunction or other issue, and no route has been marked on the grid sheet, the score cannot be determined.
08

Competition Format

Review the time limit, competition procedures, what to do after each round, award criteria, and tie-breaking rules before participating.

Time Limit

  • The competition consists of three (3) rounds, and each round has a 5-minute time limit.

Competition Procedure

  1. Inspection of the participant's VINU robot
  2. Start of Round 1 (First Mission)
  3. Scoring
  4. Start of Round 2 (Second Mission)
  5. Scoring
  6. Start of Round 3 (Third Mission)
  7. Scoring
  8. Announcement of results and award ceremony

After Each Round

  • When the 5-minute time limit is reached, participants must stop working on the mission immediately, and scoring will begin.
  • While waiting for scoring, participants must keep their hands under the desk and wait quietly.
  • Operating the VINU robot or attempting to modify its code during the scoring process may result in penalties.

Award Creteria

Awards will be presented to the highest-scoring participants according to the criteria below. In the event of a tie, the number of recipients in each award category may be adjusted.

  • Gold Award Top 5%
  • Silver Award Next 15%
  • Bronze Award Next 20%
  • Encouragement Award Next 25%
  • Special Award Next 35%
VINU award image

Tie-Breaking Rules

  • After the completion of the three rounds, rankings will be determined based on the total number of moves across all three rounds. Participants with fewer total moves will receive a higher ranking.
  • If two or more participants remain tied, an additional round will be conducted using an extra mission to determine the final ranking.
  • In the additional round, the priority criteria for determining the winner will be applied in the following order:
    1. Mission success or failure
    2. Total number of moves
    3. Mission completion time
    (Participants who successfully complete the mission will be ranked higher. If the mission completion status is the same, the participant with fewer total moves will receive the higher ranking. If the total number of moves is also the same, the participant who completes the mission in a shorter time will be ranked higher.)
09

FAQ

Find answers to frequently asked questions about preparing for the competition and competition procedures.

Do I need to bring both the VINU robot and the PUSH & RUN board game?

Yes. Participants are required to bring both the VINU robot and the PUSH & RUN board game. Both items are mandatory for participation in the competition.

How do I charge the VINU robot?

Chargers will not be provided at the competition venue. Participants must bring their own portable battery (power bank) to charge the VINU robot.

How many blocks can I use?

For the Elementary Division, participants may use four Number Blocks (1–4) and two Bomb Blocks.

For the Kindergarten Division, participants may use three Number Blocks (1–3) and one Bomb Block.

What if my VINU robot malfunctions?

Repairs are not provided at the competition venue. Please inspect your VINU robot thoroughly before the competition to ensure it is in proper working condition.

What should I do if the robot stops or malfunctions during scoring?

If you have recorded the route on the grid sheet provided with the mission sheet, the route can be entered into a backup VINU robot for scoring.

If the route has not been recorded on the grid sheet, it may not be possible to re-enter the route accurately, and the score may not be able to be determined.

Can I get an additional grid sheet?

Additional grid sheets will be provided upon request if needed.

Can I take the mission sheet and grid sheet home after the competition?

The competition materials must not be shared or released outside the event. All mission sheets and grid sheets will be collected after the competition.

How many missions are included in the regular rounds?

A total of three missions are included in the regular rounds.

How are ties handled after completing the regular missions?

Regional Qualifiers: If a tie occurs, tied participants will receive the same award ranking without any additional tie-breaking process.

Grand Finals: If a tie occurs, an additional mission will be conducted to determine the score difference, and the results will be used to determine the final ranking.

Is the app used during the competition the same for both the Elementary and Kindergarten Divisions?

Yes. Both the Elementary and Kindergarten Divisions use the Grid Movement App, and the app is the same for both divisions.

The VINU robot for Elementary and Kindergarten participants can be used interchangeably, with no separate restrictions by division.

Can kindergarten students participate in the Elementary VINU category?

Kindergarten students are allowed to participate in the higher-level Elementary VINU category.

(However, elementary school students are not allowed to participate in the lower-level Kindergarten VINU category.)

How long is the competition time?

Participants are given 5 minutes of coding time for each mission, and judges will review whether the mission has been completed as they move around the competition area.

Is a failed mission considered a disqualification?

No. Failure or rule violations in each mission will result in point deductions according to the scoring criteria specified for that mission, rather than disqualification.

Is a higher score better?

No. The objective of Push & Run VINU is to complete the same missions while finding the shortest possible path. Therefore, a lower total score indicates a better performance.

How are the rankings determined?

Regional Qualifiers: If two or more participants have the same win–loss record, rankings will be determined by the total points earned during the competition. If a tie still remains, all tied participants will receive the same award without any further tie-breaking procedures.

Grand Finals: If two or more participants have the same win–loss record, rankings will be determined by the total points earned during the competition. If a tie still remains after comparing total points, a tie-breaking match will be held to determine the final rankings.