VINU
This league is for students in Grades 1 and 2 of elementary school. (Kindergarten students who wish to do so may apply to participate in the Elementary VINU League.)

Competition Rules
Review each event format, equipment, arena layout, procedures, and scoring standards in one place.
Push & Run VINU
Review the competition objectives and eligibility requirements for Push & Run VINU.
RULE 05
This is a MiniAMR mission competition in which participants use Probo VINU to push all given blocks to their designated target positions. The competition follows the Sokoban puzzle format, and fewer moves result in a higher score.

Push & Run VINU
Find the eligibility requirements and preparation guidelines for each league.
This league is for students in Grades 1 and 2 of elementary school. (Kindergarten students who wish to do so may apply to participate in the Elementary VINU League.)

This league is for kindergarten students. (Elementary school students are not permitted to apply for the Kindergarten VINU League.)

Push & Run VINU
Review the 4×6 competition field, block specifications, and movement rules.

The game board is composed of a 4×6 square grid, and each grid cell contains an embedded magnet.
Each block measures 30 mm × 30 mm × 10 mm (width × length × thickness) and contains an embedded neodymium magnet.

Push & Run VINU
Complete the mission by pushing blocks out of the game board or moving them to their designated target positions.
Review the given blocks, the designated target positions, and the blocks that must be pushed out of the game board.
Draw the planned movement path on the grid sheet and minimize unnecessary moves.
After completing the mission, the results are evaluated based on the total number of moves.
Push & Run VINU
Use the Grid Movement app in the VINU app, and configure the competition settings as shown below.

APP SETTINGS
Push & Run VINU
Review the competition process step by step, from checking the mission sheet to the final Total evaluation.
| Tie-breaking Criteria | Judging Criteria |
|---|---|
| 1st | Mission success or failure is evaluated first. |
| 2nd | The participant with fewer total moves is ranked higher. |
| 3rd | The participant with the shorter mission completion time is ranked higher. |
Push & Run VINU
Review the required materials, prohibited actions, and judging criteria before the competition.
Push & Run VINU
Review the time limit, competition procedures, what to do after each round, award criteria, and tie-breaking rules before participating.
Awards will be presented to the highest-scoring participants according to the criteria below. In the event of a tie, the number of recipients in each award category may be adjusted.

Push & Run VINU
Find answers to frequently asked questions about preparing for the competition and competition procedures.
Yes. Participants are required to bring both the VINU robot and the PUSH & RUN board game. Both items are mandatory for participation in the competition.
Chargers will not be provided at the competition venue. Participants must bring their own portable battery (power bank) to charge the VINU robot.
For the Elementary Division, participants may use four Number Blocks (1–4) and two Bomb Blocks.
For the Kindergarten Division, participants may use three Number Blocks (1–3) and one Bomb Block.
Repairs are not provided at the competition venue. Please inspect your VINU robot thoroughly before the competition to ensure it is in proper working condition.
If you have recorded the route on the grid sheet provided with the mission sheet, the route can be entered into a backup VINU robot for scoring.
If the route has not been recorded on the grid sheet, it may not be possible to re-enter the route accurately, and the score may not be able to be determined.
Additional grid sheets will be provided upon request if needed.
The competition materials must not be shared or released outside the event. All mission sheets and grid sheets will be collected after the competition.
A total of three missions are included in the regular rounds.
Regional Qualifiers: If a tie occurs, tied participants will receive the same award ranking without any additional tie-breaking process.
Grand Finals: If a tie occurs, an additional mission will be conducted to determine the score difference, and the results will be used to determine the final ranking.
Yes. Both the Elementary and Kindergarten Divisions use the Grid Movement App, and the app is the same for both divisions.
The VINU robot for Elementary and Kindergarten participants can be used interchangeably, with no separate restrictions by division.
Kindergarten students are allowed to participate in the higher-level Elementary VINU category.
(However, elementary school students are not allowed to participate in the lower-level Kindergarten VINU category.)
Participants are given 5 minutes of coding time for each mission, and judges will review whether the mission has been completed as they move around the competition area.
No. Failure or rule violations in each mission will result in point deductions according to the scoring criteria specified for that mission, rather than disqualification.
No. The objective of Push & Run VINU is to complete the same missions while finding the shortest possible path. Therefore, a lower total score indicates a better performance.
Regional Qualifiers: If two or more participants have the same win–loss record, rankings will be determined by the total points earned during the competition. If a tie still remains, all tied participants will receive the same award without any further tie-breaking procedures.
Grand Finals: If two or more participants have the same win–loss record, rankings will be determined by the total points earned during the competition. If a tie still remains after comparing total points, a tie-breaking match will be held to determine the final rankings.