Competition Rules

Rules

Review each event format, equipment, arena layout, procedures, and scoring standards in one place.

01

Overview

Check the win condition and eligibility for Color & Score Technic.

RULE 03

Color & Score Technic

Control a Technique robot and press battle switch buttons to convert them into higher numbers in your team color. The player with the higher total of their team-colored numbers wins.

Mission Touch mission
Accuracy Accuracy
Record Finish time
Operation Match attitude
Color & Score Technic hero image
02

Parts

Review pre-match preparation, Technique part rules, batteries, wheel rules, and quantity limits.

1

Pre-match preparation

The robot and its operating program must be prepared in advance so the match can begin immediately after entering the venue.

2

Build standard

Build the robot primarily with Probo Technique parts.

3

Battery rule

Only AA battery cases are allowed, and rechargeable batteries are prohibited. Battery inspection takes place before every match for every player. Any battery outside the rule leads to disqualification. Build the robot so battery inspection is easy.

※ Allowed battery spec: only batteries that do not exceed 1.5V, namely alkaline NEO batteries (white AA) and alkaline FairMan (AA).
Alkaline NEO (AA)
Alkaline NEO (AA)
Alkaline FairMan (AA)
Alkaline FairMan (AA)
4

Wheel rule

When building the robot, only mecanum wheels or off-road wheels are allowed.

Mecanum / off-road wheel
Mecanum / off-road wheel
5

Quantity limit

Motor, wheel, and controller quantities are limited as follows.

01

Available part counts

  • Check the quantities for Probo motors, CPU, battery, and wheels.
R-120 x4
Probo motor R-120 x4
S-780 x2
Probo motor S-780 x2
CPU board x1
Power CPU CPU board x1
Battery case x2
Probo battery Battery case x2
4 mecanum wheels or 4 off-road wheels
Probo wheel 4 mecanum wheels or 4 off-road wheels
03

Robot Size

Check the robot dimensions, measurement standard, and allowed transformation range during the match.

Robot dimensions

  • X 150mm · Y 150mm · Z 160mm

Measurement and in-match allowance

  • The standard is measured with both wheels touching the floor and the press plate folded while power is off.
  • During the match, only robot transformation caused by the RF controller is allowed.
Color & Score Technic robot size image
04

Arena

Review the arena base specs and on-site variation notices.

Arena Base Specs

  • Width 120 cm × Depth 100 cm × Height 35 cm (Material: PET)

On-site Variation Notice

  • A slope may occur depending on the venue.
  • Each arena may have an error of about 1 to 2 cm.
  • Installation status and operating standards may partially change depending on event operations or venue conditions.

Robot placement guideline

  • Before the match starts, the robot may be placed facing any direction within the inner area of the start line Color & Score Technic red start line iconColor & Score Technic blue start line icon .
Color & Score Technic arena front view
Color & Score Technic arena top view
05

Battle Switch

Check the battle switch input standard and rematch conditions.

Battle switch exterior
Battle switch exterior 11 cm cube reference for width, depth, and height
Bracket mounting standard
Bracket mounting standard 11.3 cm height reference including the bracket
Top button standard
Top button standard Button 7.3 cm and border 1.85 cm reference

Battle switch input standard

  • If you press diagonally or on the outer border, the input may not register correctly.
  • Battle switch faults, broadcast device errors, and natural disasters qualify for a rematch.
  • Robot defects or lost parts during a match do not qualify for a rematch.
06

How to Play

Review battle-switch score changes and the total-score win condition step by step.

Summary

  • Raise the total of the numbers in your team color.
  • Use a Technique robot to press battle switches in your team color and change them to higher numbers. The player whose team color has the higher total wins.
1

Match start

  • Two players face each other in an arena divided into red and blue zones.
  • Before the match starts, each player places the robot at the lower center of their own zone.
Color & Score Technic match start example
2

Initial score

  • When the match begins, each team starts with four battle switches in its own color.
  • Each battle switch starts displayed as 1 point.
  • Both teams start with a total score of 4 points.
Color & Score Technic initial score example
3

Higher number change

  • Press battle switches in your team color to change them into higher numbers.
  • Repeat the same action.
  • Scores are displayed from 1 to 5 points.
Color & Score Technic higher number change example
4

Score change rule

  • When you press a battle switch, the score changes as follows.
Color & Score Technic score change rule zoomed example
5

Win condition

  • The player with the higher total of battle switches in their team color wins.
Color & Score Technic win condition example
6

Match end

  • Each match runs for 60 seconds.
  • If the match is still tied after 60 seconds, play continues until a winner is decided, and the player who scores first wins.
7

Match video

07

Notices

Check battle switch input, robot recovery, and warning standards.

In-match caution standards

Warning
  • Switch input If the switch is pressed diagonally, the input may not register correctly.
  • Robot recovery ① If the robot overturns, falls, or otherwise becomes impossible to control wirelessly, the player must restore it manually and continue from the original position.
    ② If the robots become tangled and cannot move, the referee may reposition them at the lower center of each team zone.
    ※ Match time continues to run in both cases.
  • Warning / disqualification Touching the robot when it is not a malfunction situation results in one warning, then disqualification on the second offense.
08

Format

Check the bracket flow and award allocation for each participant count.

12 Players

Review the 12-player bracket flow and award allocation.

12-player format animation
  • A: Preliminary league -> 4 eliminated players receive Encouragement Award
  • B: Semifinal tournament -> 4 eliminated players receive Bronze Award
  • C: Final tournament -> 2 eliminated players receive Silver Award, 2 winners receive Gold Award

18 Players

Review the 18-player bracket flow and award allocation.

18-player format animation
  • A: Preliminary league -> 6 eliminated players receive Encouragement Award
  • B: Semifinal tournament -> 6 eliminated players receive Bronze Award
  • C: Final tournament -> 3 eliminated players receive Silver Award, 3 winners receive Gold Award

24 Players

Review the 24-player bracket flow and award allocation.

24-player format animation
  • A: Preliminary league -> 8 eliminated players receive Special Award
  • B: Round of 16 tournament -> 8 eliminated players receive Encouragement Award
  • C: Quarterfinal tournament -> 4 eliminated players receive Bronze Award
  • D: Final tournament -> 2 eliminated players receive Silver Award, 2 winners receive Gold Award

36 Players

Review the 36-player bracket flow and award allocation.

36-player format animation
  • A: Preliminary league -> 12 eliminated players receive Special Award
  • B: Round of 24 tournament -> 12 eliminated players receive Encouragement Award
  • C: Round of 12 tournament -> 6 eliminated players receive Bronze Award
  • D: Final tournament -> 3 eliminated players receive Silver Award, 3 winners receive Gold Award