Competition Rules

Rules

Review each event format, equipment, arena layout, procedures, and scoring standards in one place.

01

Overview

Check the win condition and eligibility for Color & Score.

COLOR & SCORE

COLOR &
SCORE

Control a Technique robot and press battle switch buttons to convert them into higher numbers in your team color. The player with the higher total of their team-colored numbers wins.

Mode Color Level
Object Compete by total score
Match Time 60 sec
Eligibility All elementary grades
Color & Score hero asset placeholder
Mission Touch mission
Accuracy Accuracy
Record Finish time
Operation Match attitude
02

Parts

Review pre-match preparation, Technique part rules, batteries, wheel rules, and quantity limits.

Prepare Robot and program ready before the match
Technic Build primarily with Probo Technique parts
Limit Check wheel usage and quantity limits together
1

Pre-match preparation

The robot and its operating program must be prepared in advance so the match can begin immediately after entering the venue.

2

Build standard

Build the robot primarily with Probo Technique parts.

3

Battery rule

Only AA battery cases are allowed, and rechargeable batteries are prohibited. Battery inspection takes place before every match for every player. Any battery outside the rule leads to disqualification. Build the robot so battery inspection is easy.

※ Allowed battery spec: only batteries that do not exceed 1.5V, namely alkaline NEO batteries (white AA) and alkaline FairMan (AA).
Alkaline NEO (AA)
Alkaline NEO (AA)
Alkaline FairMan (AA)
Alkaline FairMan (AA)
4

Wheel rule

When building the robot, only mecanum wheels or off-road wheels are allowed.

Mecanum / off-road wheel
Mecanum / off-road wheel
5

Quantity limit

Motor, wheel, and controller quantities are limited as follows.

Available part counts

Check the quantities for Probo motors, CPU, battery, and wheels.

R-120 x4
Probo motor R-120 x4
S-780 x2
Probo motor S-780 x2
CPU board x1
Power CPU CPU board x1
Battery case x2
Probo battery Battery case x2
4 mecanum wheels or 4 off-road wheels
Probo wheel 4 mecanum wheels or 4 off-road wheels
03

Robot Size

Check the robot dimensions, measurement standard, and allowed transformation range during the match.

Size Image
04

Arena

Review the full arena structure, top-view reference, and on-site variation notes.

Full arena structure
Full arena structure Representative image showing the 35 cm height baseline and installed scale
Top-view reference
Top-view reference Reference for horizontal and vertical proportions and placement

Arena Base Specs

  • Width 120 cm × Depth 100 cm × Height 35 cm
  • Material: PET
Possible slope The arena may have a slight slope depending on the venue.
1 to 2 cm variance Each arena can differ by about 1 to 2 cm.
On-site variation The installed arena condition and operating standard may vary slightly depending on event operations or local conditions.
05

Battle Switch

Check the battle switch specs, button input standard, and rematch conditions.

Battle switch exterior
Battle switch exterior 11 cm cube reference for width, depth, and height
Bracket assembly standard
Bracket assembly standard Used to review the combined state of the battle switch and bracket
Button active area
Button active area Used to review spacing between the top button and its border

Battle Switch Specs

Width 11cm
Depth 11cm
Height 11cm
Button 7.3cm
Margin 1.85cm
Shape Cube

It is a cube measuring 11 cm X 11 cm X 11 cm.

Avoid diagonal presses If the button is pressed diagonally, the input may not register correctly.
Avoid border presses If the outer frame is pressed, the input may not register correctly.
Rematch possible Battle switch faults, broadcast device errors, and natural disasters qualify for a rematch.
No rematch Robot defects or lost parts during a match do not qualify for a rematch.
06

How to Play

Review battle-switch score changes and the total-score win condition step by step.

FLOW SUMMARY

Raise the total of the numbers in your team color.

Use a Technique robot to press battle switches in your team color and change them to higher numbers. The player whose team color has the higher total wins.

1

Match start

  • Two players face each other in an arena divided into red and blue zones.
  • Before the match starts, each player places the robot at the lower center of their own zone.
Color & Score match start example
2

Initial score

  • When the match begins, each team starts with four battle switches in its own color.
  • Each battle switch starts displayed as 1 point.
  • Both teams start with a total score of 4 points.
Color & Score initial score example
3

Higher number change

  • Press battle switches in your team color to change them into higher numbers.
  • Repeat the same action.
  • Scores are displayed from 1 to 5 points.
Color & Score higher number change example
4

Score change rule

  • When you press a battle switch, the score changes as follows.
Color & Score score change rule zoomed example
5

Win condition

  • The player with the higher total of battle switches in their team color wins.
Color & Score win condition example
6

Match end

  • Each match runs for 60 seconds.
  • If the match is still tied after 60 seconds, play continues until a winner is decided, and the player who scores first wins.
07

Notices

Check battle switch input, robot recovery, and warning standards.

In-match caution standards

Warning
  • Switch input If the switch is pressed diagonally, the input may not register correctly.
  • Robot recovery ① If the robot overturns, falls, or otherwise becomes impossible to control wirelessly, the player must restore it manually and continue from the original position.
    ② If the robots become tangled and cannot move, the referee may reposition them at the lower center of each team zone.
    ※ Match time continues to run in both cases.
  • Warning / disqualification Touching the robot when it is not a malfunction situation results in one warning, then disqualification on the second offense.
08

Format

Check the bracket flow and award allocation for each participant count.

12 Players

Review the 12-player bracket flow and award allocation.

12-player format animation
  • A: Preliminary league -> 4 eliminated players receive Encouragement Award
  • B: Semifinal tournament -> 4 eliminated players receive Bronze Award
  • C: Final tournament -> 2 eliminated players receive Silver Award, 2 winners receive Gold Award

18 Players

Review the 18-player bracket flow and award allocation.

18-player format animation
  • A: Preliminary league -> 6 eliminated players receive Encouragement Award
  • B: Semifinal tournament -> 6 eliminated players receive Bronze Award
  • C: Final tournament -> 3 eliminated players receive Silver Award, 3 winners receive Gold Award

24 Players

Review the 24-player bracket flow and award allocation.

24-player format animation
  • A: Preliminary league -> 8 eliminated players receive Special Award
  • B: Round of 16 tournament -> 8 eliminated players receive Encouragement Award
  • C: Quarterfinal tournament -> 4 eliminated players receive Bronze Award
  • D: Final tournament -> 2 eliminated players receive Silver Award, 2 winners receive Gold Award

36 Players

Review the 36-player bracket flow and award allocation.

36-player format animation
  • A: Preliminary league -> 12 eliminated players receive Special Award
  • B: Round of 24 tournament -> 12 eliminated players receive Encouragement Award
  • C: Round of 12 tournament -> 6 eliminated players receive Bronze Award
  • D: Final tournament -> 3 eliminated players receive Silver Award, 3 winners receive Gold Award