Overview
Check the win condition and eligibility for RED & BLUE.
RED & BLUE
RED
& BLUE
Drive a Connect robot, press the battle switch button, and convert it to your team color. The player who secures more battle switches in their own color wins.
Parts
Review pre-match preparation, build rules, batteries, wheel standards, and quantity limits in order.
Pre-match preparation
The robot and its operating program must be prepared in advance so the match can begin immediately after entering the venue.
Build standard
Build the robot primarily with Probo Connect parts.
Battery rule
Only AA battery cases are allowed, and rechargeable batteries are prohibited. Battery inspection takes place before every match for every player. Any battery outside the rule leads to disqualification. Build the robot so battery inspection is easy.
※ Allowed battery spec: only batteries that do not exceed 1.5V, namely alkaline NEO batteries (white AA) and alkaline FairMan (AA).

Wheel usage standard
When building the robot, only the standard Probo Connect wheel may be used, and other wheel types are restricted.
※ Not allowed: caterpillar tracks, caterpillar tires
Quantity limit
Motor, wheel, and controller quantities are limited as follows.
Drive motor choice
Use either the Connect motor or the Connect high-speed motor.


Other part limits
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Robot Size
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Arena
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Arena Base Specs
- Width 120 cm × Depth 100 cm × Height 35 cm
- Material: PET
Battle Switch
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Battle Switch Specs
It is a cube measuring 11 cm X 11 cm X 11 cm.
How to Play
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Flow Summary
Secure more battle switches in your team color.
Drive a Connect robot and press the opponent team color battle switches to convert them to your own team color. Each match lasts 60 seconds, and if the score is tied, the first player to score 1 point after 60 seconds wins.
Match start
- Two players face each other in an arena divided into red and blue zones.
- Before the match starts, each player places their robot at the lower center of their own zone.
- When the match begins, each team starts with four battle switches in their team color.
- Each battle switch is worth 1 point, so both players begin with 4 points.
Change battle switch color
- If you keep pressing the opponent team color battle switch button, it changes to your own team color.
Win condition
- By repeating this process, the player who secures more battle switches in their own team color wins.
Differential input time
- The time it takes for a battle switch to gradually change to your team color differs depending on the score gap.
0-point gap: 0.3 s input time
6-point gap: 0.9 s input timeMatch end
- Each match runs for 60 seconds.
- If the score is tied even after 60 seconds, play continues until a winner is decided, and the player who scores 1 point first wins.
Notices
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In-match caution standards
Warning- Switch input If the switch is pressed diagonally, the input may not register correctly.
- Robot recovery ① If the robot overturns or falls and can no longer be controlled wirelessly, the player must restore it directly and continue the match from the original position.
② If the robots become tangled and neither can move, the referee may place each robot at the lower center of its team zone.
※ Match time continues to run in both situations. - Warning / disqualification Touching the robot by hand when it is not a malfunction situation results in one warning, then disqualification on the second offense.
Format
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12 Players
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- A: Preliminary league -> 4 eliminated players receive Encouragement Award
- B: Semifinal tournament -> 4 eliminated players receive Bronze Award
- C: Final tournament -> 2 eliminated players receive Silver Award, 2 winners receive Gold Award
18 Players
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- A: Preliminary league -> 6 eliminated players receive Encouragement Award
- B: Semifinal tournament -> 6 eliminated players receive Bronze Award
- C: Final tournament -> 3 eliminated players receive Silver Award, 3 winners receive Gold Award
24 Players
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- A: Preliminary league -> 8 eliminated players receive Special Award
- B: Round of 16 tournament -> 8 eliminated players receive Encouragement Award
- C: Quarterfinal tournament -> 4 eliminated players receive Bronze Award
- D: Final tournament -> 2 eliminated players receive Silver Award, 2 winners receive Gold Award
36 Players
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- A: Preliminary league -> 12 eliminated players receive Special Award
- B: Round of 24 tournament -> 12 eliminated players receive Encouragement Award
- C: Round of 12 tournament -> 6 eliminated players receive Bronze Award
- D: Final tournament -> 3 eliminated players receive Silver Award, 3 winners receive Gold Award